Post by deebs on Dec 23, 2014 16:16:40 GMT
Name: Akra Nemmonis
Alignment: Lawful Neutral
Level: 1
Race: Dragonborn
Class(es): Fighter 1
Experience Points: 0/300 TNL
Size: M
Speed: 30'
Languages Known: Common, Draconic
Physical Description- Covered in various shades of blue scales, extremely tall, and fairly muscular, she walks with a stern gaze and a calm gait. While she appears laid back, her demeanor does get rather intense and focused when she's working on something, such as glassblowing.
History- Grew up in a coastal city with a rather mixed population, her parents were artisan glass blowers. Oddly enough, also humans, as Akra was adopted. She has two siblings, an older sister who's taken up the family trade, and a younger sister who's joined a local clergy, leaving Akra to become a local lord's knight as her primary profession. Even so, she was bullied by a lot of the other squires in training as she was rather slow on the uptake, which sparked a flame burning for justice and fairness within her.
Years later, in her adolescence, she met a champion of lands far off who shared stories and some wealth of his adventures, Akra became engrossed in trying to keep up with this champion and begged him to train her. As a result, her ambitions were set higher and her passion for the fight improved, surpassing most of the other squires in her unit. However, the lord only picked 3 knights, the others would have to audition for other lords, but Akra chose a path instead that would benefit more than just a spoiled noble, and joined the city watch.
She's helped many folks and stopped many a fight or assault and tried her best to bring justice to all the common folk, however one of her cases led her back to the local baroness as a suspect, and upon pressing further into the case, she ended up arresting said baroness and treating her like any other criminal (even if it cost her a few scales that were painfully scratched off). As such, she became seen as something of a folk hero among the common folk, believing justice would be served regardless of class or position.
Background: Folk Hero
Personality: I'm confident in my own abilities and do what I can to instill confidence in others.
Ideals: Fairness - No one should get preferential treatment before the law, and no one is above the law. (Lawful)
Bonds: I wish my childhood sweetheart had come with me to pursue my destiny.
Flaws: Secretly, I believe that things would be better if I were a tyrant lording over the land. Must be the Blue Dragon genes.
HP: 12/12
AC: 17
Attacks
Proficiencies
Bonus: +2
Armor: All + shields
Weapons: Simple + Martial
Tools: Artisan's Tools (Glassblowing), Musical Instrument (Guitar), Land Vehicles
Saves: Str, Con
Skills: Animal Handling (Wis+2), Perception (Wis+2), Survival (Wis+2), Intimidate (Cha+4)
Inventory
Special Abilities
Alignment: Lawful Neutral
Level: 1
Race: Dragonborn
Class(es): Fighter 1
Experience Points: 0/300 TNL
Size: M
Speed: 30'
Languages Known: Common, Draconic
Physical Description- Covered in various shades of blue scales, extremely tall, and fairly muscular, she walks with a stern gaze and a calm gait. While she appears laid back, her demeanor does get rather intense and focused when she's working on something, such as glassblowing.
History- Grew up in a coastal city with a rather mixed population, her parents were artisan glass blowers. Oddly enough, also humans, as Akra was adopted. She has two siblings, an older sister who's taken up the family trade, and a younger sister who's joined a local clergy, leaving Akra to become a local lord's knight as her primary profession. Even so, she was bullied by a lot of the other squires in training as she was rather slow on the uptake, which sparked a flame burning for justice and fairness within her.
Years later, in her adolescence, she met a champion of lands far off who shared stories and some wealth of his adventures, Akra became engrossed in trying to keep up with this champion and begged him to train her. As a result, her ambitions were set higher and her passion for the fight improved, surpassing most of the other squires in her unit. However, the lord only picked 3 knights, the others would have to audition for other lords, but Akra chose a path instead that would benefit more than just a spoiled noble, and joined the city watch.
She's helped many folks and stopped many a fight or assault and tried her best to bring justice to all the common folk, however one of her cases led her back to the local baroness as a suspect, and upon pressing further into the case, she ended up arresting said baroness and treating her like any other criminal (even if it cost her a few scales that were painfully scratched off). As such, she became seen as something of a folk hero among the common folk, believing justice would be served regardless of class or position.
Background: Folk Hero
Personality: I'm confident in my own abilities and do what I can to instill confidence in others.
Ideals: Fairness - No one should get preferential treatment before the law, and no one is above the law. (Lawful)
Bonds: I wish my childhood sweetheart had come with me to pursue my destiny.
Flaws: Secretly, I believe that things would be better if I were a tyrant lording over the land. Must be the Blue Dragon genes.
Ability | Score | Modifier |
STRength | 16 | +3 |
DEXterity | 12 | +1 |
CONstitution | 15 | +2 |
INTelligence | 8 | -1 |
WISdom | 10 | 0 |
CHArisma | 14 | +2 |
HP: 12/12
AC: 17
Attacks
Attack Name | Attack Bonus | Damage | Range | Type | Special Notes/Other Effects |
Light XBow | +3 | 1d8+1 | 80/320 | P | - |
Maul | +5 | 2d6+3 | - | B | - |
Greatsword | +5 | 2d6+3 | - | S | - |
Proficiencies
Bonus: +2
Armor: All + shields
Weapons: Simple + Martial
Tools: Artisan's Tools (Glassblowing), Musical Instrument (Guitar), Land Vehicles
Saves: Str, Con
Skills: Animal Handling (Wis+2), Perception (Wis+2), Survival (Wis+2), Intimidate (Cha+4)
Inventory
Name | Weight | Description/Function |
Belt Pouch | - | - |
Common Clothes | ||
Backpack | ||
Bedroll | ||
Winter Blanket | ||
Bottle | ||
Map/Scroll Case | ||
Crowbar | ||
Fishing Net | ||
Hammer | ||
Iron Pot | ||
Mess Kit | ||
Pitons | ||
Rations (10 days) | ||
Hemp Rope (50') | ||
Shovel | ||
Tinderbox | ||
Torches x 10 | ||
Waterskin x 1 | ||
Whetstone | ||
Healer kit | ||
Musical Instrument (Guitar) | ||
Tiny Silver Bell, No Clapper |
Special Abilities
Special Ability | Racial or Class | # of times Usable | Description | DC (If Any) |
Rustic Hospitality | Background (Folk Hero) | - | Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you. | - |
Breath Weapon (Lightning, Blue) | Racial | 1 per S/L rest | You can use your action to exhale destructive energy. Affects a 5' by 30' line, incurs reflex save. | 12 |
Damage Resistance (Lightning) | Racial | - | You take half damage from a specfic damage type. | - |
Fighting Style (Defense) | Class | - | While wearing armor, you gain +1 AC | - |
Second Wind | Class | 1 per S/L rest | You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. | - |