Post by shinichizio on Dec 17, 2014 11:38:30 GMT
Name: Karasach Rebellion
Alignment: Chaotic Good
Level: 1
Race: Tiefling
Class(es): Warlock
Experience Points: 0/300 TNL
Size: Medium
Speed: 30' Land
Languages Known: Common, Infernal
Physical Description- Short, wiry, scowly. Swept-back horns from temples. Pale skin with blackening near extremities. Black hair, green eyes. Low center of gravity. I has a picture!
History-Sailor Background.
Karasach was a foundling, left on the doorstep of a church by parents he never knew. Something something church got knocked over by privateers, he was raised by absolutely-not-pirates, got a worthless illegible book from some looting, read it and got Warlock'd, was then considered horribly bad luck and kicked off onto land.
Trait - "My friends know they can rely on me, no matter what." Petty things like laws, direct orders and screaming madness won't stop Karasach from helping anyone he considers a friend.
Ideal - Rebellion. The world is unfair. Bad things happen to good people and good things happen to bad people. The fat feast and the starving eat dirt. His blood marks him a devil, his past marks him a pirate and his power marks him a madman. Screw all that! The world will learn justice or Karasach will blow it the hell up with magic.
Bond - "I fight for those who cannot fight for themselves." Maybe it was the uncertain upbringing he endured, but there's something about seeing a helpless victim abused by some person or force they can't stand up to that drives him to action.
Flaw - Pessimistic. The world is still unfair. Karasach expects the worst from everyone at all times and acts accordingly. He is suspicious and rude and pitiless, and kind of a bummer at parties.
HP: 10/10, One d8 Hit Die
AC: 12
Attacks
Proficiencies
Bonus: +2
Armor: Light
Weapons: Simple
Tools: Navigator's Tools, Vehicles (Water)
Saves: Wisdom, Charisma
Skills: Athletics (STR), Arcana (INT), Perception (WIS), Intimidation (CHA).
Inventory
Special Abilities
Below is for spellcasters only. Choose your class's table from the templates below to fill out spell slots. At the end of this section is another table for all spellcasters where you will put your spells known/spells prepared that day.
Warlock
Spell List
Alignment: Chaotic Good
Level: 1
Race: Tiefling
Class(es): Warlock
Experience Points: 0/300 TNL
Size: Medium
Speed: 30' Land
Languages Known: Common, Infernal
Physical Description- Short, wiry, scowly. Swept-back horns from temples. Pale skin with blackening near extremities. Black hair, green eyes. Low center of gravity. I has a picture!
History-Sailor Background.
Karasach was a foundling, left on the doorstep of a church by parents he never knew. Something something church got knocked over by privateers, he was raised by absolutely-not-pirates, got a worthless illegible book from some looting, read it and got Warlock'd, was then considered horribly bad luck and kicked off onto land.
Trait - "My friends know they can rely on me, no matter what." Petty things like laws, direct orders and screaming madness won't stop Karasach from helping anyone he considers a friend.
Ideal - Rebellion. The world is unfair. Bad things happen to good people and good things happen to bad people. The fat feast and the starving eat dirt. His blood marks him a devil, his past marks him a pirate and his power marks him a madman. Screw all that! The world will learn justice or Karasach will blow it the hell up with magic.
Bond - "I fight for those who cannot fight for themselves." Maybe it was the uncertain upbringing he endured, but there's something about seeing a helpless victim abused by some person or force they can't stand up to that drives him to action.
Flaw - Pessimistic. The world is still unfair. Karasach expects the worst from everyone at all times and acts accordingly. He is suspicious and rude and pitiless, and kind of a bummer at parties.
Ability | Score | Modifier |
STRength | 8 | -1 |
DEXterity | 13 | +1 |
CONstitution | 14 | +2 |
INTelligence | 11 | +0 |
WISdom | 12 | +1 |
CHArisma | 17 | +3 |
HP: 10/10, One d8 Hit Die
AC: 12
Attacks
Attack Name | Attack Bonus | Damage | Range | Type | Special Notes/Other Effects |
Eldritch Blast | +5 | 1d10 | 120 | For | Verbal/Somatic |
Dagger | +3 | 1d4+1 | 20/60 | P | Finesse, Light, Thrown |
L. XBow | +3 | 1d8+1 | 80/320 | P | Ammunition, Loading, Two-Handed |
Proficiencies
Bonus: +2
Armor: Light
Weapons: Simple
Tools: Navigator's Tools, Vehicles (Water)
Saves: Wisdom, Charisma
Skills: Athletics (STR), Arcana (INT), Perception (WIS), Intimidation (CHA).
Inventory
Name | Weight | Description/Function |
Money | - | 10 GP |
Packed Gear | ? | Backpack, crowbar, hammer, piton (x10), torch (x10), tinderbox, rations (10 days), waterskin, hemp rope (50'), silk rope (50'), trinket, common clothes, belt pouch |
Leather Armor | 10 lb | AC 11+DEXmod |
L. Crossbow | 5 lb | 1d8 P, Ammo, R 80/320, Load, 2H. 20 Bolts. |
Dagger (x2) | 1 (2) lb | 1d4 P, Throw 20/60, Finesse, Light |
Handaxe | 2 lb | 1d6 S, Throw 20/60, Light |
Club | 2 lb | 1d4 B, Light |
Comp. Pouch | 2 lb | Used for casting spells |
Special Abilities
Special Ability | Racial or Class | # of times Usable | Description | DC (If Any) |
Darkvision | Racial | - | See in 60' of dim light as bricht, see in darkness as dim. Colorless. | - |
Hellish Resistance | Racial | - | Resistance to Fire damage. | - |
Infernal Legacy | Racial | - | Know 'Thaumaturgy' cantrip. At level 3 cast 'Hellish Rebuke' as 1/day CL2 spell. At level 5 cast 'Darkness' 1/day. CHA-based. | - |
Bad Reputation | Background | - | You are such a bad dude people are afraid of you. You can steal a sweetroll and the guards won't even try to murder you for it. | - |
Awakened Mind | Class | - | Otherworldly Pact: Great Old One. Speak telepathically with any creature that understands language in 30'. Specific language is unimportant. | - |
Pact Magic | Class | - | You am a spellcaster! DC/Spell Accuracy = 8 + Proficiency + CHAmod | - |
Below is for spellcasters only. Choose your class's table from the templates below to fill out spell slots. At the end of this section is another table for all spellcasters where you will put your spells known/spells prepared that day.
Warlock
Cantrips Known (DC: 11) | Spells Known | Spell Slots | Slot Level (DC: 12) | Invocations Known (DC: -) |
2+1 | 2 | 1 | 1 | 0 |
Spell List
Spell Name | Level | School | Damage Type (if any) | Description |
Eldritch Blast | 0 | Evoc | 1d10 Force | 1 Action, 120', V/S, Instant. Damages on ranged spell attack. Shoots more beams at higher character levels. |
Poison Spray | 0 | Conj | 1d12 Poison | 1 Action, 10', V/S, Instant. On failed CON save, damage target. More damage at higher character levels. |
Thaumaturgy | 0 | Transm | - | 1 Action, 30', V, 1min. Cause; 3x own voice loudness, minor flame changes, small tremors, self-centered sound, open/shut unlocked windows/doors, change eyes. Up to three effects sustained at a time. |
Armor of Agathys | 1 | Abjur | 5 Cold | 1 Action, Self, V/S/M, 1hr. Gain 5 THP; if a creature melee hits you while you have these THP, creature takes 5 Cold damage. THP/Damage +5 per extra spell level. |
Witch Bolt | 1 | Evoc | 1d12 Lightning | 1 Action, 30', V/S/M, Con1min. On successful ranged spell attack, deal 1d12 damage to target. May use action on other turns to keep dealing 1d12 damage to target, up to duration. Spell ends if target leaves range or you action otherwise. Damage +1d12 per extra spell level. |