Post by fivemarks on Dec 8, 2014 5:28:46 GMT
Name: Jumaane Kuekada
Alignment: Lawful Good
Level: 1
Race: Human
Class(es): Fighter
Background: Jumaane is the Noble Prince of a fallen kingdom, the remnants of which have settled in Kiswhali.
Ideals: As a man of noble blood and a prince of a disparate people, Jumaane feels responsible for those who in theory look up to him for protection. He is a firm believer that as a noble he has an obligation to do what is right and just in all situations.
Bonds: Jumaane is completely loyal to the men and women who have placed their trust in him, and is willing to do whatever it takes to protect them.
Flaw: Unfortunately, Jumaane is incredibly subborn, to an almost unbelievable degree.
Background Feature: Retainers; Jumaane has three direct subordinates who are the ones who actually handle the care and day to day running of Kiswhali when he is out adventuring for the sake of the people: A regent to represent the remaining nobles, a representative of the town's merchants and craftsmen, And a representative of the farmers and herders who live nearby.
Experience Points: 0/ TNL
Size: Medium
Speed: 30 feet
Languages Known: Common, Elven, Dwarven
Physical Description- I have this written up somewhere i'll do it tomorrow
History- Again, Tomorrow.
HP: 12/12
AC: 18
Attacks
Proficiencies
Bonus: +2
Armor: All Armor, All Shields
Weapons: All Simple, All Martial
Tools: Dice Set
Saves: Strength, Construction
Skills: Athletics(Strength), Perception(Wisdom), History(Intelligence), Persuasion(Charisma), Insight(Wisdom)
Inventory
Special Abilities
Alignment: Lawful Good
Level: 1
Race: Human
Class(es): Fighter
Background: Jumaane is the Noble Prince of a fallen kingdom, the remnants of which have settled in Kiswhali.
Ideals: As a man of noble blood and a prince of a disparate people, Jumaane feels responsible for those who in theory look up to him for protection. He is a firm believer that as a noble he has an obligation to do what is right and just in all situations.
Bonds: Jumaane is completely loyal to the men and women who have placed their trust in him, and is willing to do whatever it takes to protect them.
Flaw: Unfortunately, Jumaane is incredibly subborn, to an almost unbelievable degree.
Background Feature: Retainers; Jumaane has three direct subordinates who are the ones who actually handle the care and day to day running of Kiswhali when he is out adventuring for the sake of the people: A regent to represent the remaining nobles, a representative of the town's merchants and craftsmen, And a representative of the farmers and herders who live nearby.
Experience Points: 0/ TNL
Size: Medium
Speed: 30 feet
Languages Known: Common, Elven, Dwarven
Physical Description- I have this written up somewhere i'll do it tomorrow
History- Again, Tomorrow.
Ability | Score | Modifier |
STRength | 16 | +3 |
DEXterity | 20 | +0 |
CONstitution | 14 | +2 |
INTelligence | 9 | -1 |
WISdom | 12 | +1 |
CHArisma | 13 | +1 |
HP: 12/12
AC: 18
Attacks
Attack Name | Attack Bonus | Damage | Range | Type | Special Notes/Other Effects |
Warhammer | +5 | 1d8+3 | M | B | Versatile |
Light Crossbow | +2 | 1d8 | 80/320 | P | Ammunition, Loading, Two Handed |
Proficiencies
Bonus: +2
Armor: All Armor, All Shields
Weapons: All Simple, All Martial
Tools: Dice Set
Saves: Strength, Construction
Skills: Athletics(Strength), Perception(Wisdom), History(Intelligence), Persuasion(Charisma), Insight(Wisdom)
Inventory
Name | Weight | Description/Function |
Chainmail | 55 lbs | 16 AC |
Shield | 6 lbs | +2 AC |
Dungeoneer's Pack | Backpack, Crowbar, Hammer, 10 Pitons, 10 Torches, Tinderbox, 10 Days of Ration, Waterskin, 50ft Hemp Rope | |
Fine Clothes | 6 lbs | |
Signet Ring | ||
Degree of Pedigree |
Special Abilities
Special Ability | Racial or Class | # of times Usable | Description | DC (If Any) |
Heavy Armor Master | Feat | N/A | -3 Damage from B,S, or P weapons while wearing Heavy Armor | N/A |
Protection Fighting Style | Class | N/A | When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield. | N/A |
Second Wind | Class | 1 Per Short Rest | Use Bonus Action to regain 1d10+Fighter Level HP | N/A |